Home » Games News » Curious on Fail Rates
I was wondering. Didn't OGP say they would fix fail rates on crafting ? The slot ext high crafting standard seems "pretty" low. A force ampl. cost is like 100m in a broken economy. To me, that's another disappointment when they say better success rates on a notice board and pushes really for nothing.
My suggestion is either to drop the price or increase the success rate on a broken economy, specialy when so many items are pending. I hope they don't just fold their hands on this as usual with some crazy excuses. The success rate should be a notable difference. But that's nothing new, they just manage to make players lose their apetite so they move on to other games. Example, a lot of accounts got hacked alz, and the time they took to return the alz [and a sub item ] - << what a dissapointing choice - where most people chose items and not alz; and so many items were pending on ah with frustrated players [ great management decision but I suppose they never "got it" ] They lost a lot of players but it seems little to bother them.
Anyhow if any GM is reading this message. What's the status on this ?
As for the rest. Slot ext high success rates should increase or they should simply lower the price of force amplicator to a 10m range. Would you guys agree ?
p.s. I know my words sound a bit edgy but I am doing this to get some attention which would benefit everyone in the game.
